JOURNALS

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News


Wayward Strategist: Brad Wardell Catches Us Up on The Amazing Tech Behind Ashes of the Singularity

Brad has an AAR from a game with Ashes of the Singularity, and talks about some of the tech behind it in an article on Wayward Strategist. "By the time I finally wiped out the AI opponent, I had over 8,000 units.  I mainly wanted to see how far we’d come on performance. We’re doing pretty well with memory. We might be able to bring down the memory requirement to 6 GB.  Video memory is still 2GB minimum. You need a 2013 or later video card.  I’m playing this ... [read more]

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Tom's Hardware Interview: Pioneering The Multi-GPU Future With Oxide Games

Tom's Hardware has an interview with Dan Baker on the Nitrous Engine, DirectX 12, and multi-GPU support. "Baker suspects that Oxide Games and the Nitrous Engine are just the pioneers of an industry-wide change in how graphics are rendered in the future. He was reluctant to elaborate, but when I asked if he thought this will be used in VR, he allowed, "I would say yes."   It’s fine to get excited about a new game -- Ashes of the Singularity may well be a terrifi... [read more]

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Ashes v.64 Introduces a New Structure: The Power Amplifier!

Update v.64 for  Ashes of the Singularity  is here! We are making our way out of Alpha and toward Beta, but we're not quite there yet.  The Dev Team has been working on refining game play details, bug fixes, and other game improvements like new maps, some improved destruction graphics (who doesn't love a good explosion?), and a new Power Amplifier building.   The addition of the Power Amplifier  allows players to   double their re... [read more]

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Vote for Ashes of the Singularity in the Game-Debate Awards for Best Innovator!

Ashes of the Singularity has been nominated as Best Innovators in the Game-Debate.com Global Game Awards 2015. Vote now! http://www.game-debate.com/awards/2015/nominee/ashes-of-the-singularity         [read more]

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The Latest Ashes Update Brings a New Map, Gameplay Improvements, & More!

You've been asking when a new update for  Ashes of the Singularity  would be here -- surprise, it's today! This update sees numerous bug fixes and improvements to game play, graphics, UI, and more. The Development Team has been keeping an eye on your feedback, so please continue to share your thoughts with us! Check out the full change log below. Gameplay Orbital abilities use quanta instead of radioactives Opponents default to beginner... [read more]

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Ashes of the Singularity Makes Gaming History with DirectX 12

  The DirectX 12 Developer Blog has a special guest post from Stardock's Brad Wardell on DirectX and Ashes of the Singularity.  "Ashes also uses a new type of 3D engine that is based on the hardware capabilities of modern PCs. For example, it doesn’t use deferred rendering but rather uses Object Space Rendering (OSR) which is similar to how CGI in movies have been rendered except we’re able to do it in real-time. While we are able to present this on Direct... [read more]

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