JOURNALS
Dev Journal
Ashes II Video Blog: Defenses and Turtling
Video Dev Blog: Defenses and Turtling Wishlist Ashes II Now Building a base, with defenses around it, is one of those intrinsically fun aspects of real-time strategy games. In this video, we explore how you can ‘turtle up’ in Ashes of the Singularity 2. Because sometimes, defense is the best offense. [read more]
Dev Journal
Ashes II Video Blog: Armies, Forward Deployment, and the Warfront
Armies, Forward Deployment, and the Warfront Wishlist Ashes II Now In Ashes of the Singularity 2 , we’re rethinking how large-scale RTS warfare works. Every unit you create becomes part an army that you design, customize, and command. Lose units in battle? Reinforce your army continuously, and watch new troops rally straight to the front without missing a beat. In this developer video journal, we break down how army customization and auto-reinforcement keep the pressure on yo... [read more]
Dev Journal
Ashes II Video Blog: United Earth Forces Showcase Pt. 1
Showcase of the United Earth Forces in Ashes of the Singularity II Wishlist Ashes II Now The United Earth Forces fight to reclaim their worlds from not one, but two technologically superior foes, relying on superior numbers and advanced battlefield tactics to even the odds. In this first video in a two-part series, we showcase the first set of military units available to the UEF and examine the roles they play in their overall tactical combat doctrine. [read more]
News
Livestream Recap: First Look at Ashes of the Singularity II
Livestream Event: A First Look at Ashes of the Singularity II Wishlist Ashes of the Singularity II Brad Wardell and BATTLEMODE play the massive upcoming RTS, Ashes of the Singularity II in the first ever gameplay livestream, ( initially broadcasted over on Steam at 11:00 AM EST on 12/16/2025 ). [read more]
Dev Journal
Ashes II Dev Journal: Pathfinding for Armies
Ashes of the Singularity II is a game that supports thousands of individual soldiers and combat vehicles, each with their own local decision making. So, when I order some units to go somewhere how does that happen? First off, check out our Dev Journal on Armies for a bit of information on that system. Pathfinding starts with Armies, which are composed of Units. Each Unit isn’t necessarily a single vehicle or solider, it’s a small ‘squad’. The individuals within each U... [read more]
Dev Journal
Ashes II Dev Journal: Weapons and Turrets
In Ashes of the Singularity , both 1 and 2, weapons are a bit of their own unique gameplay component. Units aren’t limited to just a single weapon; they can actually have any number of weapons, and each weapon can define its own firing properties, gameplay effects, etc. While for practical purposes, most units often have only one primary weapon (which suits their combat role), a number of units in Ashes 2 will have multiple weapons, each capable of independent targeting and firing solutions. ... [read more]
News
Livestream: First Look at Ashes of the Singularity II
Tune in for the Ashes of the Singularity II Livestream Event Mark your Calendars | Wishlist Now Get a first look at Ashes of the Singularity II, the sequel to the massive-scale RTS, with the team! 📅 Tuesday, December 16th at 11:00 AM EST 📍Location: Ashes of the Singularity II Steam Page In this massive-scale RTS game, command vast armies fighting for control of entire worlds. Control the forces of Earth, the mechanical AI Substrate, or the... [read more]