Ice Maps, Orbitals, and more Make their Debut in Ashes v.70!
Published on Thursday, December 10, 2015 By
- Incursion: Take your enemy by surprise and drop a small raiding force behind their lines for an attack they won't see until it's shooting them right in the face.
- Plasma Storm: Your enemy will get a real "charge" out of this one! This orbital strike affects an area of your choice and damages all enemy units and buildings over time within that area.
- Intensive Care: Is there a doctor in the house? Well, there is now! Heal friendly units and buildings within an affected area with this orbital.
- Call Engineer: Engineers too slow and never around when you REALLY need them? Now you can deliver an engineer to a selected spot on the map and have them begin work immediately, without all of that pesky down time.
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Gameplay
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New Orbitals Abilities - Orbital Command & Orbital Fabricator buildings unlock the following abilities
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Incursion - delivers a small raiding force behind enemy lines
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Call Engineer - delivers an engineer to where it’s needed most
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Intensive Care - heals friendly units and buildings in the affected area
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Plasma Storm - damages enemy units and buildings over time in the affected area
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Ice World Maps
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Shredded - large
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Crater - medium
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Triad - small
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Frosthaven - small
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Night Environment added to Scorpio, Cerius, Aven, and Frosthaven Maps
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New Building: Cruiser Factory - Cruiser units now require a unique factory to construct, making for some more interesting early-game decisions
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New Map: Lair of the Turtle
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New Map: Polis
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Keep Playing option after match victory (in case you want the glory of crushing every last one of your enemy’s units)
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Multiplayer Handicaps
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Team Chat: Tab now switches between All Chat and Team Chat in MP games
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Improved overall scoring method in Metaverse
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Map Balance:
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Knife Fight - region connections more balanced for each player
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Balance
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Orbital abilities now increase in cost the more you use them
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100 Quanta available at the start of the match
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balance a little between apollo and drone bay
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Scouts ignore combat slow down
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Changed cost of Quantum Relay from 270/360 to 360/270
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Increased cost of repair by and drone bay
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Reduced accuracy of most weapons
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Made the Engineer more expensive
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Reduced cost of T3s slightly
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Art & Graphics
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Terrain texture quality significantly improved
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Terrain object quality settings - trees can now be turned off to improve performance, or turned up for more dense/common forests
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Environment lighting improved
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Radar signatures brighter
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New Lightning Effect for Zeus Thunderbolt and Seed Attack
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Building explosion VFX polish (and performance improvement)
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Increased missed shot distance for relevant weapons
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Unit polish
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Engineer
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Fury
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Pan
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UI
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New Friend invite UI that works in DX12
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UI art style updates
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MP lobby & SP setup screen layouts updated
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Player Profile/Metaverse stat displays updated
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Adding player color and team indicators to player list in in-game UI
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Added tooltips for all game options (where explanation was needed)
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Widening energy bars in unit flags
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Sound
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Win/Loss music added on game end
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lowered volume of VO Notifications
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Misc
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Significant performance improvements (especially in DX12)
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Don't draw shadows for MB frames, Re-use Initial frame data for MB frames for detail objects.
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Better local sorting of mesh's within an object
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Slightly better sort logic for draw_elements
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txaa frames using same batch set with different dynamics
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Improved performance for plasma whip projectile
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RegionRenderer. Now takes color directly in 32bit format. Way less temporary memory, and memory movement.
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Netcode improvements (less lag in MP)
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Stability
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Fix for hang when changing between states in UnitPanel
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Fixed crash in main menu while UI is loading
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Fix for multiple memory leaks
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Fixed some controls that were too big
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Bug fixes
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Fix to prevent Quanta from going negative
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Fixed background movie not playing after returning to lobby
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Fixed missing icons on unit panel
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More comprehensive fix for bad releases of cached ResourceSets
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Missing image fix
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Autosave files not created on machines with foreign char usernames
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have all buff icons appear (only first five of the ten types were appearing)
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Fixed bug where you could have an AI setting from a slot stick around to a later MP game and cause a peer's player to be controlled by the AI
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Fixed messy popup reuse in main menu
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Fixed no VPs option not handled correctly by pulldowns in game setup screens
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Changing glare size to be resolution independent
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FoW hides detail objects (trees)
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Setting up PHC units to not show destruction mesh at the same time as the constructed mesh
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Fixed discontinuous Drone LODs
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Power Amplifier now has a building flag & correct textures
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Disabling benchmark from the main menu when in the matchmaking queue, adding tooltip to disabled benchmark and multiplayer buttons explaining this
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Deleting some unused unit maps
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Fix for hang on shutdown
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Mouse interaction and tooltips were not checking the clipping area of controls
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MP match countdown cancels if the player slots change, so you don't change them into an invalid state (like no enemies)
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Changing hitbox of player profile button in upper-right corner of main menu screen
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Fixing dbl-click joining the wrong lobby
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Don't notify that there is an enemy T3 spotted when you spot a team mate's T3
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Restricting UI scale by resolution to make sure a minimum UI area is visible in the current resolution.
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Made it so that brand new games with no existing settings default to a resolution that matches the desktop, and fixed the options screen not reflecting that.
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Re-adding Kick Player button
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Fixed bug where sometimes units were slowing down when not actually in combat
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Stuck unit fix
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Bug fix with metaunit movment
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Heal ray tweak to cut processing some
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Client no longer auto-hosts lobby accidentally
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Fix for host migration issues
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Disabled auto-saving while the game is paused