The Latest Ashes Update Brings a New Map, Gameplay Improvements, & More!
Published on Tuesday, November 3, 2015 By
You've been asking when a new update for Ashes of the Singularity would be here -- surprise, it's today!
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Gameplay
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Orbital abilities use quanta instead of radioactives
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Opponents default to beginner AI
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Pathfinding - formation change to be better around bad terrain
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Surrender option so you can still see game stats when quitting
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Option for random starting locations
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“Knife Fight” map added
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Seton map layout improved; added additional paths
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Doubled default VP limit on all maps
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Balance changes
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Pan HP increased from 200 to 500
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Brute plasma weapon projectile speed slightly increased
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Smarty missiles buffed slightly (3 shots per volley instead of 2)
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Art & Graphics
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Team colors polished (more work to be done here)
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Improved construction effect
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Better visuals for invalid placement of buildings
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Dreadnaughts and Factory de-materialize effect on destruction
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Temporar explosion fx for Dreadnaughts
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Tweaked PHC weathering technique to not be all metal. Now includes variable paint wear.
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Tweaked range of EdgeWear on units/buildings, added more local variation
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Polished panel detail on unit maps
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UI
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Right-click on build buttons also cancels units from queue
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Construction, Tech, and Orbital button icons made more distinct and legible
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CTRL group icons more readable
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Added tooltips to options, benchmark options, disabled menu items, quickstart, create public/private lobby buttons
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Adding map preview for Grison
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Sound
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Attack & Move order sounds polished
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Added destruction sound to buildings
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Select sounds added and polished
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Hades
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Archer
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Pan
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Medic
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Defenders
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Prometheus
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Artemis
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Fury
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Brute
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turned up volume of button click in Main Menu
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Misc
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Graphics preset performance optimizations
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Performance improvement to unit movement
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Map load speed improved
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Being more space efficient with save game info
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Stability
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Fixed startup crash for players with foreign characters in their Windows user name
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Fixed crash bug when entering Benchmark results screen
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Crash fix when loading map list takes too long
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Adding safety checks for indexing into cached leaderboard results when a board with that name can't be found
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Bug fixes
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Disabled changing game settings in the lobby during the countdown
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Now properly show building previews when loading a save game
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fix for size 2 buildings taking up space that size 3 buildings
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Loading MP save games further fixes (should be in good working order now)
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Building dying vis state now happens on the client as well as the host
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Fixed glare visual effect
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Multiple map fixes for resources that didn’t allow extractors to be placed on them, and bad region connections
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Fixed “muddy” sound when close in to a battle
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Bug with construction/Tech/Orbital panel not showing up fixed
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Fixed bugs with Hades not attacking consistently
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Fixed bug with getting stuck in Strategic Map when using chat