JOURNALS
News
Beta 1 Now Available for Ashes of the Singularity: Substrate Faction and other new features!
Every War Has at Least Two Sides Meet the Other Side: The Substrate! You've had plenty of practice with the Post-Human Coalition, but now it's time to experience the conflict with the AI faction: The Substrate! With new buildings and units, it's time to revisit the battlefield from the other side. Not only is the Substrate joining the fray, but there are lots of other new additions to the Beta: NEW D... [read more]
News
Version .71 is here with some new game play adjustments and updates!
Ashes of the Singularity v.71 is Now Available! This build addresses a few bugs and makes a couple of adjustments to game play balance. The cost of the Hades unit has been reduced, Centaur missiles are now armor piercing, and archer rockets fire less often but deal more damage, to name a few. The UI has seen a few tweaks, the largest of which is the "Invite Friends" button, which will now be enabled for non-host players. To see what additional changes were made to graphics, sound, ... [read more]
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Ice Maps, Orbitals, and more Make their Debut in Ashes v.70!
v.70 adds Ice Maps, Orbitals, New "Cruiser Factory" building, and more! Progress for Ashes of the Singularity is moving along nicely and the Dev Team is pleased to present you with their latest update, v.70! This update includes a lot of exciting new features and bug fixes. For a full and detailed change log, check the bottom of the post. Orbitals The new Orbital Command and the Orbital Fabricator buildings now offer you new way... [read more]
News
Wayward Strategist: Brad Wardell Catches Us Up on The Amazing Tech Behind Ashes of the Singularity
Brad has an AAR from a game with Ashes of the Singularity, and talks about some of the tech behind it in an article on Wayward Strategist. "By the time I finally wiped out the AI opponent, I had over 8,000 units. I mainly wanted to see how far we’d come on performance. We’re doing pretty well with memory. We might be able to bring down the memory requirement to 6 GB. Video memory is still 2GB minimum. You need a 2013 or later video card. I’m playing this ... [read more]
News
Tom's Hardware Interview: Pioneering The Multi-GPU Future With Oxide Games
Tom's Hardware has an interview with Dan Baker on the Nitrous Engine, DirectX 12, and multi-GPU support. "Baker suspects that Oxide Games and the Nitrous Engine are just the pioneers of an industry-wide change in how graphics are rendered in the future. He was reluctant to elaborate, but when I asked if he thought this will be used in VR, he allowed, "I would say yes." It’s fine to get excited about a new game -- Ashes of the Singularity may well be a terrifi... [read more]
News
Ashes v.64 Introduces a New Structure: The Power Amplifier!
Update v.64 for Ashes of the Singularity is here! We are making our way out of Alpha and toward Beta, but we're not quite there yet. The Dev Team has been working on refining game play details, bug fixes, and other game improvements like new maps, some improved destruction graphics (who doesn't love a good explosion?), and a new Power Amplifier building. The addition of the Power Amplifier allows players to double their re... [read more]
News
Vote for Ashes of the Singularity in the Game-Debate Awards for Best Innovator!
Ashes of the Singularity has been nominated as Best Innovators in the Game-Debate.com Global Game Awards 2015. Vote now! http://www.game-debate.com/awards/2015/nominee/ashes-of-the-singularity [read more]