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Ashes of the Singularity Developer Diary - Post-Humans
This is the second developer diary by Stardock's Founder and CEO, Brad Wardell, on Ashes of the Singularity. This developer diary talks more about the Post-humans beginning with their history. "The human race at the end of 2167 consisted of three primary groups: Natural humans are much the same as humans have been for thousands of years except with better technology. They represent 99% of the roughly 9 billion humans that live on Earth and to a lesser degree, Mars and the v... [read more]
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Prepare for War: Ashes of the Singularity Releases on 03.31.16!
Ashes of the Singularity: The War Officially Begins on March 31st! You started out on the side of the Post Human Coalition, conquering worlds and seizing control of all the Turinium within your reach. Then, we introduced you to the other side of the war with the sentient AI beings, the Substrate. Throughout the course of Early Access, we've added new maps, bigger explosions, new music, better sound FX, and so much more! Now it's time for the game's release, and... [read more]
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VentureBeat: How Ashes of the Singularity enables massive planetary battles with huge sci-fi armies
Another great article from VentureBeat on Ashes of the Singularity is up. This is an interview with Stardock's VP of Business Development, Chris Kowal, about Ashes and some the technology behind it. "GamesBeat: It seemed like this got started as a game demo for DirectX 12, right? What’s the story of how it got to this point? Chris Kowal: Stardock has always built PC games, strategy games, RTS 4X. We have Galactic Civilizations and Sins of a Solar Empire. We’... [read more]
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VentureBeat: Ashes of the Singularity is like StarCraft on steroids
VentureBeat has a great article up today about Ashes of the Singularity. "The game from Stardock and Oxide Games is perhaps the biggest beneficiary of Moore’s Law, the prediction made by Intel chairman emeritus Gordon Moore that computing power would continuously improve at a regular rate. The game allows you to command an army of sci-fi forces against a human or computer opponent in real-time action. I had a hands-on preview of the game that confirmed the title is an exercise ... [read more]
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New Maps, More Explosions, and Improved AI arrive with Beta 2 Today!
Beta 2 is Now Available Exciting Explosions, New Maps, and Improved AI! Ashes of the Singularity Beta 2 has arrived and it just keeps getting better! Like explosions? So do we, that's why we've made them bigger. Looking for a variety of maps? No problem, we've added some new ones! Wishing for an improved AI? We've got you covered! With a new Multiplayer season beginning and a host of other improvements and stability fixes, get yourselves revved up for Ashes of the Si... [read more]
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Ashes of the Singularity Developer Diary - Humanity in 2178
Stardock's Founder and CEO Brad Wardell has started a series of developer diaries for Ashes of the Singularity which will be posted on The Escapist. The first one is up today and gives an introduction to Ashes of the Singularity. "When I was a kid, I thought the future of humanity was pretty straight forward. In college, I wrote a game called Galactic Civilizations that took place in the year 2178. The premise was much the same as traditional Sci-Fi. Humans travel the galaxy in... [read more]
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VentureBeat on DirectX 12 and Ashes of the Singularity
VentureBeat has an article today about Ashes of the Singularity and how it's taking advantage of DirectX 12. "That’s why graphics chip maker Advanced Micro Devices is teaming up with game engine developer Oxide Games and publisher Stardock . Essentially, RTS games have been good at depicting small-scale battles. The goal of Ashes of the Singularity is to depict real-time wars. Thousands or even tens of thousands of 3D objects could appear on screen ... [read more]