Ashes of the Singularity: v1.11 Released!
Published on Saturday, May 7, 2016 By
Ashes of the Singularity v1.11 was released today. The update is a lot bigger than its 0.01 version change might indicate.
Highlights:
- Lots of campaign balance updates
- Mini map region icons now scale based on their output
- Unit and weapon balance updates
- Lots of small usability improvements
Change Log
- m04 (caletheon) unlock amplify, amplifier, power regulator, energy projector, weapons lab, carving turret, intensive care, scan projector
- OVERLORD DLC: update Assault map preview & lobby overlay
- Fix sentry weapon tooltip (also it now has its own weapon module)
- Mission3b (yorkshire): added victory string. cascading victory conditions, and support for victory speech
- Mission3b (Yorkshire) unlock apollo
- Mission4 (caletheon) unlock apollo
- Mission6 (artorius) unlock apollo
- Fix module text for martyr bolts
- Updated tooltips for difficulty settings
- Turn off normal creeps
- Add weak neutral guardians to early regions
- Removed difficulty option from tutorial
- Starting locations for Fast and Furious made clearer
- Balance update to Cerius, Cygnus and Kralon maps
- Memory reduction
- Starting locations now dynamtically handled
- Sortable map lists
- Putting shield bars on the building HP bars (same as the units already have)
- Matchmaking rank as a mouseover in the lobby setup screen
- Camera's cached follow unit rigid body ID may be mismatched as the rigid bodies are recreated on load, so if the camera was locked on a unit during save, it might be locked on something different (and not a unit at all) on load. Per Marc, clearing the camera's follow flags on load.
- Translate benchmark names; this is to deal with German localization
- Scaling minimap icons for Metal and Radioactives
- Fix bug with mega map ignoring spacebar if it was opened by clicking the button.
- Fix rank offsets when player indices are sparse
- Dynamically add weapon properties to weapon module tool tips including:
- Armor Piercing
- Area Damage
- Target Radar Contacts
- Long Recharge
- Requires Energy
- Clear Player.m_uiSeedConstructionModule on startup. Fixes missing rally point from seed on game reentrance
- Switch Difficulty pulldown to go upward if resolution is too low.
- Fix for drawing paths for selected enemy units
- Dialog Sequencer streaming audio hookup
- correction to streaming audio closed flag in DialogSequencer.
- Fix for bad HideDifficulty flag after exiting missions
- Fix for camera following unit as it dies
- Fix to make substrate units not show shields while under construction
- Remove test audio from Tutorial dialog
- Keep camera Theta bounded to 0-2PI
- Data drive for Unit Panel buttons (modder love)
- New sized Region icons 26x26
- Mini Map icons in 3 sizes
- Updated the Info Icon atlas to include the newest Skirmish unit. Did the same for the Empire Tree icon atlas.
- Made the accent color on the Skirmish icon red. Also added the Skirmish icon to the build menu grid.
- Updated the metaunit icon grid to include the new skirmish unit.
- Added the new F3 key functionality.
- Added 2 new mission images.
- Added 3rd mission image.
- Updated the image.
- Pathfinding improvements
- Army formation improvements
- AI more aggressively responds to being attacked
- Various improvements to formations
- Cruisers can be built at factory after Shift clicking
- allow air units to be attached to t1 based armies
- [breaks saves] AI was using Carving Turret as a counter to Drone Swarm
- F3 selects all of your unattached air on screen (needs keymap picture updated)
- AI Improvements
- Wingtip trail fixup
- Reduce likelihood of AI wasting a cast on a probing force
- Don't continously go into Building Placement mode when holding down a key
- Gateway build time incresed from 30 to 40 seconds
- Gateway metal cost increased from 180 to 240
- Gateway rad cost increasdd from 150 to 200
- UI Support Huge sized maps
- Camera can get closer
- Polish pass on campaign maps
- Slow & Steady VP increased to 2500
- Single Player now made the first option
- Formation improvements
- MRVs improve their targeting
- Damaging a unit will cause it to look for its assailant
- Path finding smoothing
- AI improvements to build order
- Artemis gains building destroying weapon that does 400 damage per hit
- Artemis normal weapons no longer can target buildings
- Mauler primary weapon damage reduced from 101 to 82
- Caleaathon normal level and below changed such that non-adjcancent regions gain smarty defenses and other early warning abilities.
- Skirmish renamed to Single Player
Cheers!