Journals

Ashes II Video Blog: Army Cohesion

Posted on Friday, April 17, 2026 By Oxide_BrettN

Army Cohesion in Ashes of the Singularity II

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A major update to our pathfinding in Ashes II is now playable! Armies will now coordinate with all units within the army, attempting to move and arrive at destinations as a cohesive whole. We’re calling this technology ‘army cohesion’, and it’s a key tool in allowing players the freedom to create mixed-unit armies without having to micromanage their movement across long stretches of the maps.


Ashes II Video Blog: Substrate Mechanics

Posted on Wednesday, April 8, 2026 By Oxide_BrettN

Substrate Mechanics in Ashes of the Singularity II

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The Substrate faction has some unique mechanics in Ashes of the Singularity II. In this video dev journal, we’ll explore their Shield and Drone mechanics, discussing how they work and how they impact the gameplay for the faction.


Ashes II Video Blog: Pathfinding Updates

Posted on Wednesday, April 1, 2026 By wasabi_md

Pathfinding Updates in Ashes of the Singularity II

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Pathfinding is a tricky subject in RTS games, and especially if you’re trying to allow for maps that are more than just mostly flat spaces. In this dev journal, we’ll explore some of the updates we’ve implemented since Steam Next Fest to the pathfinding. We’ve been working on keeping units from clumping up, improving traffic control through tight spaces, and giving bigger units the priority to shove their way through smaller units when needed.


Ashes II Video Blog: Region Power

Posted on Wednesday, March 25, 2026 By Oxide_BrettN

Region Power

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Region Power replaces our previous Region Slot system, giving players more flexibility, with additional upgrades providing more specialization. Each building has a unique power cost, and different regions generate different amounts of power. Do you play it safe and upgrade your backline regions, or upgrade your frontline for more pressure?


Ashes II Video Blog: Army Formation and Creation Updates

Posted on Wednesday, March 18, 2026 By Oxide_BrettN

Army Formation and Creation Updates

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Building on player feedback from our Steam Next Fest demo showcase of Ashes of the Singularity II, Armies will now organize themselves into a formation: close range damage dealers and meat shields form the front line while less well armored, longer ranged snipers and artillery will form the back ranks. And now, an Army's facing can also be quickly adjusted to properly face oncoming threats. These new features allow increased control over the outcome of a battle, and helps you execute more complex tactical plays. We've also added helpful tooltips, individual units have their own recruitment hotkeys, and several new features to pause unit production, manage production queuing and more.

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